ZBrushCentral

UV creation, C4D vs ZB

Hi, I am learning how to unwrap my UVs in C4D, complicated as opposed to using ZB- The unwrapping in C4D seems to be more precise considering there is manual work involved-am I better off UV mapping in C4D for my ZB model? if so, how do I integrate the workflow into ZB?-if I use C4D created UV maps in ZB, how does this affect my polypaint in ZB- any suggestions would be most appreciated, thank you, Craig