If I use UV master to save a mask as an alpha. I map the clone and copy and paste the UV map on the original and save the mask as alpha.
Now I’m wondering if when I poly paint am I now painting on the UV map? How can I, or does it even work this way, “turn a UV map on or off” of a model. How can I tell when there is a UV map on a model? Am I looking at this concept wrong? How does it work?