I have a problem model that crashes Zbrush whenever I try to compute a displacement map for it. These crashes are often caused by overlapping UVs, so I did a Uv Check and sure enough, Zbrush puts several red areas on the model. Problem is that none of these areas have overlapping UVs! I can look at the model in Maya and the red areas have good UVs. Some vertices are pretty close together, but they don’t overlap. If I apply AUVTiles to the model I can generate the displacement map without crash.
How good is the UV accuracy in Zbrush? Is it possibly considering close UVs to be overlapping even though they aren’t in other programs? How do I avoid these problems in the future?