ZBrushCentral

uv and texture trouble

Hi ZB’ers I have an image of a leaf. I made it into an alpha and turned it into a subtool. I want to take the image of the actual leaf and have it be my texture for this subtool. Once I get my flattened uv texture and open it in photoshop with the actual leaf image because zb has scaled and rotated the texture to fit the uv grid they dont quite line up. <as in image 14> I can scale and rotate it all day and not get them to fit together. the closest I can get is using warp in ps and as you can see that doesnt cut it either <image 13>. It seems if the the uv map were not rotated and just straight up and down like the leaf image. I could simply pop it on top in another layer and be done. At least thats how it worked when my subtool was a plane. then i just turned on trasparency to hide the plane and show the leaf image. I like the fact the image is a real leaf and would love to see it on my model. Maybe I am just going about this all wrong. I can see some tutorials on search engine using images as textures with flattened uvs they all seem to be rectangles or squares like a coke can label nothing such as I have that I can find … I realize I could use spotlight or something. Thanks for any support or if anyone knows of any tutorials or a workflow that would be similar in that they are showing how to fix an image to a uv map in an image editor such as photoshop I guess I was trying to get used to using textures in zb which led to uv’s and the leaf was just the project I chose. Thank You.

Attachments

Image 014.jpg

Image 013.jpg