I’m having a problem where the UV’s and the Normal Map I get from ZBrush don’t align after I export them with FBX ExportImport, and bring them into Substance Painter.
Here’re the UV’s I get using UVMaster in ZBrush.
Here’s my Normal Map:
So far so good, but as I said, the real problem arises when I try to bring them in to Substance Painter.
Here’s what is displayed in Substance:
And here’s what happens with the Normal map:
What could be causing this, and how can I fix it?
Thanks