ZBrushCentral

Utility Robot - HARD SURFACE in Zbrush

Decided to make some HARD SURFACE, fully in zbrush, as a highpoly for UE ingame model. That was entertaining :smiley:
Initially, wanted to test some HARD SURFACE zbrush pipelines. Also, wanted to try some AI to generate a concept for utility robot, but that was a fiasco. Then, wanted to find somebody’s concept, but couldn’t find anything that would make me happy. Eventually, I had to go trough a painful path of designing it by myself, taking into account that its meant to be used with UE4 skeleton and standard animations, with all its constraints, that really affected the overall look, and particularly joints.

Also, this guy has some parts customization, like detachable backpack and the protection bars!

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and here is textured version of this Zbrush hard surface experiment. As well as a turntable and animation showreel

Fantastic, thank you for continuing to share images for this project. Really awesome stuff.