I am having a slight problem using models created and textured in ZBrush with the real time 3D engine I use. Let me try to explain what is going on and please keep in mind that I am a newbie when it comes to ZBrush, so most likely I am missing something.
I have been creating simple models using ZSpheres, painting them in Texture Master and then exporting the final thing out to OBJ. Once I have the OBJ file I import it into 3D Studio MAX. Within 3D Studio MAX the model does not appear smooth, so I apply SMOOTH to it and it looks just fine. I then export the model out as 3DS to be brought into the real time 3D engine or the model editor for the engine (which has a similar preview mode).
When the model is in the editor for the engine or within the actual RT3D environment the model appears as if it is not smooth at all! All edges are clearly seen. I am guessing that I am missing something and that there is something I need to do before exporting from ZBrush so that I get a smoothed model into MAX. So, if there are any tips, please let me know.