ZBrushCentral

Using Kris Kosta's techniques

Hello everybody
This is my first model post.
I’ve used ZBrush on and off for a year now and still cannot get over the
excitement every time I start sculpting.
I was amazed to see Kris Kosta’s technique for texturing in Artists in Action.
I have tried it on a model (still WIP) and wanted to show how effective
it is for me.
The model has no surface detail, just basic sculpting, but the texture carries
so much apparent detail it looks like I’ve put in wrinkles pores etc.
The textures are from close up (flooded light) shots I had an associate
do at work. The eyes, nose and mouth are each a complete texture
laid on at 100% RGB. The skin is layered from a shot of cheek skin laid
on at 40-80% RGB over numerous layers.
I know its still fairly crude but I wanted to get some feed back.
Comments and critiques gratefully welcomed. 3qtrRightRender.jpg

Attachments

EyeSkinClose.jpg

FrontRender1.jpg

Why can’t I get the jpg files into my post?
Never mind.
New user syndrome.

:+1: :+1:

If this is crude, I wanna be around when you refine it.
( maybe not, I get jealous fast)

Great work cclyde, almost life like

i love it, critic if any would be the ears, a little fix here and there would make it good.

i have a question, did you modeled the eyes in Zbrush or were they imported separetely, im asking because im doing a character and i cant decide if i should import the eyes in ZB.

Good work, post more :slight_smile:

Thanks bicc39.
It will probably take me a while to refine it, but I will post any
significant improvements.

Thanks Freewaldo
Yes the ears are crude. Still stringy and disproportionate as is the nose
and jaw.
I would have liked to put the eyes in separately, but I’m still struggling with Multimode.
Can’t seem to keep more than one tool active.
All I’ve done is mapped a single image on each eye (see thumbnail)
in Projection Master and painted with the ToyPlastic material.
You can see where the eyelid crease on the image differs from the model’s
and appears as a darker line above her eye lid. The eyelashes are also laying
flat on the surface of the lid.
As I mentioned, I just wanted to show how Kris Kosta’s tutorial was a great idea.
Now I have to go back and Isolate each anatomical element so that there
is no overlap in the textures.
I started from the Male Head model uploaded by someone at this forum.
(See thumbnail)
I’m sorry I don’t remember who, but I am very grateful as it helped me get to
where I could start texturing much quicker than if I’d started from scratch.
RightEye.jpg

Attachments

EyeBasicText.jpg

BaseHead.jpg

Looks like a very good start. :slight_smile:

If anything, I’d try and play with the shader and lights as the renders make the skin look a bit metallic as they are. Try and get a softer lighting effect by playing with the falloff curve in the lights. That will help show it off better.

hey cclyde :>

very nice - how did you achive the lashes?
yesterday i saw a closeup (macro) of an iris.

under flickr.com you can find the macro -
imagine you could texture your models with
macros :>

:eek:

[eyes011closeup3.jpg]

here it is…

the artist is sevenravenspix

Stunning work there cclyde, the render shot of the female’s eye is incredible. Thank you for the quick bref information.

Keep up the texture work :cool: