Hello everybody
This is my first model post.
I’ve used ZBrush on and off for a year now and still cannot get over the
excitement every time I start sculpting.
I was amazed to see Kris Kosta’s technique for texturing in Artists in Action.
I have tried it on a model (still WIP) and wanted to show how effective
it is for me.
The model has no surface detail, just basic sculpting, but the texture carries
so much apparent detail it looks like I’ve put in wrinkles pores etc.
The textures are from close up (flooded light) shots I had an associate
do at work. The eyes, nose and mouth are each a complete texture
laid on at 100% RGB. The skin is layered from a shot of cheek skin laid
on at 40-80% RGB over numerous layers.
I know its still fairly crude but I wanted to get some feed back.
Comments and critiques gratefully welcomed. 
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