Hey everyone, I feel that I have done this some how in the past. I basically have some cobblestone IMM brushes I have created, and I could have sworn you are able to use wrap mode with an IMM brush for tiling on a plane. However, it does not appear to work now. Does anyone know how/if this is possible to do?
if you want to do that, you can split unmasked point after you use the insert mesh brush
then you will have to duplicate the subtool, and then set the deformation : offset to the proper axis, and apply an offset of 100.
there is a free plugin called positioner, :
http://www.zbrushcentral.com/showthread.php?199795-Positioner&highlight=positioner
or the toolset zgametools, that i develop myself at the moment but it handle such of function
if you are curious and want to have a look :
http://www.zbrushcentral.com/showthread.php?202288-ZGameTools-Tileable-Texture-Models-Baking-Illustration-amp-Apps-Connectivity
Thank you for the reply, I saw that workflow and will be using it. I must be remembering incorrectly. I could have sworn I had made an IMM of some rocks a while back and made a cliff texture with them in wrap mode without having to use the deformation.
Thank you for the timely response!