Ok here goes,
I imported a low res cage into Zbrush from Max. I then detailed it and extracted a displacement map to use in Max. I then rigged the character so it can be animated.
All of that worked fine. Now I need to make some box art for the same character and I want to use a renderer that does not support displacement mapping. My idea was that I would pose the low poly character and export it back to Zbrush and apply the displacement map back onto the object where I would then tweak the geometry a little more. Finally I would export the hi rez geometry back to Max and render using whatever renderer I want.
So my question is can Zbrush do this?
Thanks in advance