Hello. I’m new to Zbrush and want to know if this is possible.
I have created a base mesh of a stone fireplace wall in Cinema 4D with diffuse and displacement textures - image attached. I am not happy with the way Cinema 4D displaces the mesh especially at the outside corners where the UV’s get stretched when the geometry is altered. I am hoping to export the model to Zbrush and use the diffuse and displacement maps to create a high-res mesh and then export back to C4D for rendering in Corona. I’d also like to be able to touch up my model in Zbrush at the outside corners by sculpting while retaining the UV’s and diffuse map.
Can this be done? If so, what is the process?