Hey guys,
I currently work for medium sized game company and I have been researching some pipeline issues. This is a question for the molders that work on games.
Do you guys use like a stock male/female base mesh or do you always make a model from scratch? Is there version control? Do you have multiple ones with varying polycount or would that be a waste of time?
If so, does each of the modelers start with the same base-mesh or can they use one of their preference? If rigged by another person, how much are they involved in the creation?
Thanks guys!