ZBrushCentral

US Agent (UE/Metahuman)

US Agent project inspired by Marvel Thunderbolts!
The main objective, beyond recreating the character, was to explore Lumen’s lighting capabilities in Unreal Engine 5.6, followed by rigging and animation using MetaHuman.
As a result, I now have a MetaHuman Blueprint that can be fully animated either manually or through camera capture. The workflow proved to be smooth in the new Unreal, and I’m pleased with the results.
In the future, I’d like to push it further by integrating custom facial wrinkle maps for even more realism.
I hope you enjoy the project, and I look forward to sharing more soon!!






thx for watching