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Uruk'Hai Swordsman

Personal project of an Uruk’Hai Swordsman.

Modeled/UVs in Maya, sculpted in ZBrush, MASH simulations for the Chainmails parts.
Textured with ZBrush, Mari and Substance Designer. Texturing.XYZ maps for the skin.
Grooming with XGen, and rendered with Arnold.
Comp on Nuke.

As an overall try to push myself to aim bigger, this project has been a really empowering and amazing journey.
Hope you’ll like it!

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