-Whom do you serve?
-Sarumaaan!
My Artstation: https://www.artstation.com/verisof
I made this illustration following Marcus Whinney 's course, by first sculpting the model in ZBrush, rendering it in different passes and finally compiling everything, editing and painting over in Photoshop. The process was very fun, though the rendering tools in ZBrush are pretty clunky to work with as compared to dedicated 3D rendering packages. I’d say the biggest upside of using this workflow is being able to sculpt conceptually and not worry about polycount and model optimization, while having very high fidelity results.
In the near future, I’m tempted to use this workflow with a more stylized approach and a larger scale sculpt (torso level).