Thanks man for checking them out! I really havent read too much of what they looking for as far as intern. In the PAST it has been artists that can learn to sculpt, i think this time it is artists that have those skills digitally and /or hand sculpting already.
As far as pointers from my experience that’s a weird one, my path here that is. I started as a Graphic Designer willing to do anything with a few Adobe Photoshop and Illustrator skills. Since I was a temp for 3 years doing color correction once I got on I taught myself Adobe flash to do animation and then learned on my own Lightwave, Modo and finally ZBrush. I even taught other hand sculptors in a classroom setting how to use ZBrush even as I was just learning myself. For our area in the Keepsakes department at Hallmark, I do alot of concepting new ideas (so that takes sketching skills and sometimes QUICK sculpts in ZBrush) for new lines that are really targeting female consumers…Moms and Grandmas so alot of “cutesy” or “elegant” styles. THEN, you have to be right on target as far as the licensing models…you cant be “close enough”. And believe me, it takes me a few times to get approvals from the licensor, it’s a challenge and very fun! So, keep sculpting…be versatile in your art you create and programs you use (I had to learn Modo and Zbrush before I could start and have since learned a little about Cinema, Maya and Freeform). Persistance and create alot of art, companies don’t wanna hear “Well, I can do that…” I want to be shown you can do that by the work you are creating. In other words, they may want to see “cutesy”,“elegant” and Licensing sculpts IF you want to work at a place like Hallmark or an industry like gifts. It’s a broad industry and alot of ways to go for your art style for sure. Good luck man! I am on linkedin Jacob M. Angell.