ZBrushCentral

Update mesh UV's FBXimportexport

Hi there

To update mesh UV’s I currently import obj one by one over the lowest subdiv of each subtool, which is fine but slow. I know Go-z has the ability to do multiple but I get bugs fairly frequenlty

I recently started using fbximportexport to export all visible subtools. I tried updating UV’s and then using the fbximportexport-import option and it creates a new tool rather than updates the UV’s of every subtool where the names match. Is there a way with fbx to update all the subtools where the names match?