Hello,
I have problem with Unwrapping texture in UV Master plugin. It takes too much time (ex: Polygroup 1/1, cutting handle 1/10) and sometimes it’s impossible to finish. I need to stop the process and restart ZBrush because of announcement: ZBrush Executable do not answer. I work with 3d scans (counts about 150,000 active points) and I use ZBrush for texturing. Texture became from 3d scanner and real photo of object. I used spotlight for photo texturing then vertex color I converted in Meshlab and imported again into ZBrush to export again out of ZBrush. This method in generally works and it’s only way to our client open 3d files with texture in his own software. Models must have only one polygroup because the other softwares like Blender reads polygroups as separeted parts, this is unacceptable by our client. Below I attached screen from ZBrush and texture file how it looks like. I don’t know the reason that for some models it works for another not, event it has the same poly counts. I would be grateful if you could give me any advice how to fix this process.
Thanks
Agnes