ZBrushCentral

Unwrapped UVs get messed up while Exporting

HI,

I am working on a character model. I have unwrapped in 3ds MAx then imported to zbrush and sculpted as necessary. The normal maps and displacement maps get exported fine. Also morph uv shows that the subtolls have perfect uv mapping from max.

Problem happens when I’m trying to export a level 2 or 3 mesh. The uv gets all messed up. It’s no more unwrapped. I have tried importing low res mesh into zbrush and reproject; also tried to copy paste uvs from a new import of the same obj. BUt no matter what the exported obj from zbrush has no unwrapped uv.

I’m missing something. Any help wd be appreciated.:+1:

The first one is the messed UV from zbrush lvl 2 mesh. second is the proper uv from max.

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