Greetings everyone,
I’ve been working on a hat, modeled and Unwrapped it in Maya 2014. Imported it ZBrush 4R7 sculpted it and when hitting create NormalMap it works fine but there is a huge artifact in it. I triple checked my model and can’t fine the source also tried it with and without Adaptive in different maps sizes and it didn’t make any difference. Sadly enough I figured that out as I was done with sculpting and don’t want to start over when I can fix it some how.
Here the normal map:
And here the .ma file I exported from Maya to ZBrush (manually):
I Check the normals, completely quad-based and no manifold geometry. Also I unwrapped it manually
Thanks in advance.
Attachments
Hat base.zip (25.1 KB)