ZBrushCentral

Unlimited detail in 3D environments

Have you guys seen this?

http://www.pcworld.com/article/237130/graphics_with_unlimited_detail_could_soon_be_reality.html?tk=out

Zbrush models in game space with no normal/displacement maps??:smiley:

well, thats really pretty much the coolest thing ive seen this year.

hopefully this is something that will be able to be developed upon fully but one thing i noticed immediately is the lack of shadows. I know that it is still something in development but i wonder how far they have got with lighting their mega-models…

Really amazing technology from what i can see, I’d love to see where it goes. :+1:

This coupled with the Unreal engines shader technology would be a quantum leap in CG. This is one step closer to photreal CG in real-time (no rendering).
I’m really curious to see where it goes.