ZBrushCentral

Unify Normals?

Is there a way to Unify Normals in Zb4r6, like this?

Attachments

unifynormals.gif

not that I am aware of. Zbrush rarely builds geometry incorrectly or inverted though. You can flip normals inside of the display panel, but I don’t believe you can flip certain normals.

If you use mesh visibility to hide the portion of the mesh that’s OK, you can use Tool>Display Properties>Flip to flip the visible polygons.

Like Marcus mentioned you can flip normals under Tool->Display Properties->Flip

You can do this with all normals or selected normals by hiding parts of your mesh. However there is no unify normals in Zbrush. I’ve never seen Zbrush mix up normals like regular 3D programs. However sometimes when importing a model created or modified from another program the normals need to be fixed. It requires a different program than Zbrush, I usually use Blender.