ZBrushCentral

Unify Normals request

I have a suggestion to add a unify normals function ( As this is called in Maya ) to Z Brush. Sometimes I accidently end up creating a model with partially flipped normals which then have to be flipped back by hand , quite tedious. ( For 3D printing and exporting obj files double sided will not work ) It would be awesome if a tool could be added that unifies the normals of a model. Maybe there is already a script for that out there ?

Hi @zzeebee

I can’t speak to a script, but Feature Requests need to be submitted via Support Ticket in order to get it into the hands of the developers.

Thanks Spyndel !