I’ve created a Zsketch for a quadruped character, for which I’d now like to create a Unified Skin. However, it keeps ending up with significant anatomy errors, particularly around the tails and ears (which are very large). Parts of the legs also seem to be missing.
The Zsketch:
Results of Unified Skin:
This is the best result I able to achieve after changing the settings many times. I’m aware of the option of using an Adaptive Skin, but a solution to this problem with the Unified Skin would be better- I’d really like to know how to avoid the issue in future. Does anyone have any suggestions?
(ZBrush 4R6, Windows 7 64-bit, Zsketch has 18,000 active points)