I’ve been getting strange errors in 3.5r3 which were not in 3.5r2 using unified skinning, there seems to be a calculation problem or “empty spot” in the negative -x-y(possibly -z). If you look at the preview window and compare where the errors are occurring the happen in the lower left of the pivot point, i’ve had this happen with different mesh’s all made with zbrush. I’ve even been able to replicate using the primitives converted to pm3d and tilted so they are crossing through the pivot point near that space.
The unified skin is creating a cube with a hole in the middle in that spot.
ALSO there seems to be another problem with unified skin not skinning past the bounds of the preview window. this has happened off of a simple zsphere chain. (example2)