ZBrushCentral

Undead Summoner - Realtime Game Character

Finally managed to get this guy wrapped up and in editor. I tried to get it all finished before I ran out of steam and think I just about managed it - there’s loads of things I would like to fix if I had time but… I dont have the time anymore!

Came in totally over budget at around 14,000 polys - could easily optimise this alot more and I might go back to it in a bit, but for the minute I'm fine with how it turned out. Smoke is just comped in on the beauty shot below. ZBRUSH 3, 3DS MAX, Photoshop and rendered in Unreal Editor 3.

[thumb.jpg](javascript:zb_insimg(‘91909’,‘thumb.jpg’,1,0))

[attach=91904]beauty.jpg[/attach]

Attachments

beauty.jpg

looks freakin’ awesome man. Can u post some bigger shots? what about some renders of the zbrush mesh? :+1:

Thanks for the compliments - I have a bigger shot of the model turnaround. Unfortuanately because I am screengrabbing these from inside Unreal Editor 3 I can’t render them any bigger than my monitor display size but I will post some larger screenshots later.

oh yes you can. Just type:

Tiledshot 6 128 :wink:

http://udn.epicgames.com/Three/TakingScreenshots.html#Tiledshot

lookin nice

Awesome work! Close -up’s would be cool.

DDS: VERY nice! Thanks - I had no idea about that feature… quickly boots up UE3 to take some huge screenies

Here’s the biggest renders I have at the minute for you guys.

Managed to piece together a larger render from UE3 using the great " Tiledshot" function that DDS shoed me. Thanks agan DDS.

Thanks everyone for the great replies.

Warning Will be SLOW for 56K users!

[[THUMB2.jpg](javascript:zb_insimg(‘92112’,‘THUMB2.jpg’,1,0))](javascript:zb_insimg(‘92112’,‘THUMB2.jpg’,1,0))