ZBrushCentral

Unchecking Bind mesh resets my rig

I’m having a problem trying to rig my character in zbrush. I’ve been able to create a rig that works and after binding it to my mesh, it moves correctly. After testing the rig, I’ve decided I want to tweak it a little bit, and here’s the problem I’m having:

  • I uncheck “bind mesh”, to change a bit the size and shape of some of the zspheres
  • I Press “bind mesh” again to test the changes, and it works well.
  • But now, if I uncheck “bind mesh” again to do some more tweaks, all the changes I did in the first step are removed and my rig goes back to the previous state.

What am I doing wrong? It’s the first time I’m trying to rig a character this way, so maybe I’m missing something.

Seems I solved it. It looks like you need to add or remove at least one zsphere to the rig in order to store the changes, otherwise, the changes are reseted if you activate and deactivate “Bind Mesh”.