Hi All,
I’m trying to figure out a way to create my maps (MME) where the original base mesh has not been altered as a result of the Hi Res sculpt. The Morph target gave undesirable results and a layer has to be baked before export.
Thanks!
Hi All,
I’m trying to figure out a way to create my maps (MME) where the original base mesh has not been altered as a result of the Hi Res sculpt. The Morph target gave undesirable results and a layer has to be baked before export.
Thanks!