Hi everyone, im having a huge problem that sometimes occours when i do swords, spears ecc… with today im sick of it, i had this problem for too long, so if you will solve this problem you’re literally a true CG god to me.
I would like to say that this is just one of the million cases i had in the past, and i dont get why there’s nothing about it on the internet, even after 4 years of CG i still can’t do displacements for a simple sword or blade to make them look similar to the zbrush high poly
So, basically i have this spear that is giving me a problem on the edge of the spear’s spiral border
This is the base/low poly mesh that i used in maya too, and where i apply the displacement, i tried to make it clean, and i added some edges on the borders to “crease” it a little bit more, since i wanted very sharp edges almost everywhere
This is the High poly mesh, is the 6° level of subdivision of the base mesh with all the details
With these settings i extracted the displacement map, i would like to say that with these
settings i get perfect maps for more organic meshes, like heads, hands ecc…
These are my Arnold/Maya settings
And this is what i get every single time i make blades, swords ecc…
I really dont get what im doing wrong and its demotivating me a lot
After almost 1 year i think i tried all combination of settings, studied all the smallest things in zbrush and maya
Thank you all, for real.