ZBrushCentral

Ugly Displacement ( I BEG YOU, I HAD THIS PROBLEM FOR 11 MONTHS NOW)


Hi everyone, im having a huge problem that sometimes occours when i do swords, spears ecc… with today im sick of it, i had this problem for too long, so if you will solve this problem you’re literally a true CG god to me.

I would like to say that this is just one of the million cases i had in the past, and i dont get why there’s nothing about it on the internet, even after 4 years of CG i still can’t do displacements for a simple sword or blade to make them look similar to the zbrush high poly :rofl: :gun:

1
So, basically i have this spear that is giving me a problem on the edge of the spear’s spiral border

2 3 4

This is the base/low poly mesh that i used in maya too, and where i apply the displacement, i tried to make it clean, and i added some edges on the borders to “crease” it a little bit more, since i wanted very sharp edges almost everywhere

5

This is the High poly mesh, is the 6° level of subdivision of the base mesh with all the details

6


With these settings i extracted the displacement map, i would like to say that with these
settings i get perfect maps for more organic meshes, like heads, hands ecc…

9
These are my Arnold/Maya settings


And this is what i get every single time i make blades, swords ecc…
I really dont get what im doing wrong and its demotivating me a lot


After almost 1 year i think i tried all combination of settings, studied all the smallest things in zbrush and maya

Thank you all, for real.

Hi @ImaCrime

Maybe you’ve already seen it, but see if Accurate Displacement Workflow can help you out.

2 Likes

Have you tried other numbers under Displacement Attributes when you move to Arnold? That is, Instead of Displacement or Scale = 1, try = .2 or something?

I’m not a pro at all but I move between ZBrush and C4D/Redshift a lot and I find that I have to eyeball it and change those numbers depending on the model (and scene scale, I guess); 1 is way too much for some and not enough for others.

That and sometimes fiddling with the Bump maps — occasionally I use ONLY bump or ONLY displacement, as needed. I wish I had a more numerical/precise approach, but it works.

1 Like

Yeah, i already tried that:(

I think what im doing wrong is more “basic”, these days i also tried to make a super super simple sword, but i keep getting ugly edges when i apply the displacement

it seems like, if i couldn’t apply displacement on meshes that are too much thin, and i dont understand what i’m doing wrong:(