hey guyz,
i recently finished my new work which i started a week ago in my free time.
as i m a big fan of UFC i decided to make my own fighter. i wanted to make it a next gen game rez model so i did the hires first then bought the medium levels in max and made the lowres mesh on top of that. as i did some of the nextgen wrestling characters so i had in mind that i have to keep the silhouette as smooth as possible and the meshflow should b according the the muscle rig.
in the final render the tricount for this character was 10K with a single 2048 texture.
it includes diffuse, normal, specular and a glossiness map.
i didnt had enough time to do much with the render as i didnt had free time.but so far i was satisfied with the render.
cheers.
the close up the shot
Hi-res sculpt
max realtime viewport screencaps
and some wires too.
herez some another stuff,its a cowgirl. i finished the model a while ago in my freetime.The concept was provided by Tariq Raheem. big thanx to him. hope u all like it.
cheers.