Hello,
Has anyone been able to apply texture maps as UDIM’s in Keyshot Pro for Zbrush?
There’s a little info out there as to using the TiledUV node, but I haven’t had luck.
When it comes from Zbrush with one map applied, it imports fine. But when I change the Texture mode to TiledUV, it breaks and gets errors. I’ve tried setting it Texture (and the mapping type to UV), tried changing the naming convention, saving maps locally, haven’t figured out yet.
Any info is appreciated, thanks in advance.
