1st post I do since I’m registered in ZBcentral
Here a little test with ZB3.
I actually work for driving Simulation, and this is just a attempt to create a texture fast as I can. It’s in order to test our Simulation Engine. Combination of a Normal mal and Ambient map, will be great as we hope.
High Poly Shape = 3 Million polygons.
LowPoly Shape = 200 poly
That clear that the trademark was just here to illustrate some test.
I really hope that we will work on some other object like metalic city props [sculpture, bench) architectural shape and trees.
I will post some improvement on that tyre, but I will leave the rim out of that wip, because I think I will not use ZB to do it, maybe in Modo.
[attach=69553]TestZB3-Roue.jpg[/attach]
Any criticism will be welcome