In the small Tool:Preview-screen I know I can change the 0,0,0-value of the mesh’s own orientation in the ZBWorld.
The rotating of the mesh to create a new ‘centre’-point has it’s limits. Just like the limits of the XYZ-rotation in the big Edit-screem. Luckily ZB offers Y-Rotation and Z-Rotation in case I need that to orient the mesh in the Edut-screen exactly as I want to.
Is there a way to do these precise rotations in the little Tool:Preview-screen?
I hope I am clear in what I mean to ask.
Greetings, EddyL