Hi, Does anyone have experience taking two seperate pieces of geo, creating displacent maps for each, and then blending them together seamlessly at render time?
I am working on a project where someone has tentacles protruding from their head, and i need to have the objects coming out of his head seperate geo from the head itself (picture 10 or 15 really detailed tentacles growing out of a human head).
I need the tentacles to be seperate geo from the head geo, otherwise I won’t be able to subdivide the entire mesh enough (with tentacles merged to the head it will easily hit 4 million polys before i can to sculpt the fine details)
I am doing some R & D right now, modeled the tentacle protruding from the head in maya as one mesh, then seperate the geo along one edgeloop, sculpting in zbrush each piece. Maybe I am approaching this all wrong and someone has abetter solution, im all ears!
Thanks,
-D