Tuxedo Cat was done for the purpose of creating a workflow where an asset can be used in vfx and virtual production pipeline using maya and unreal engine. Heavily inspired to try and learn the new hair alembic system in UE4, one thing led to another and ended up with a full asset. For this specific test i modeled, textured, groomed, rigged and animate simple cycle for the cat in maya and created a bridge between maya and UE4 via live link.
Thanks for watching,
Marko