My problem is the following:
I can sculpt individual parts (like heads, bodies, hands etc); however, I struggle to combine them. I.e. I always end up with several subtools of specific body parts that don’t work well together in terms of geometry. And whenever I try to create a whole human within a single tool, I end up too little geometry for fine details (like eyelids or ears) and have to create a model with millions of polygons to get these details in there. As a consequence then, the model is becoming useless if I want to import it to other programmes (C4D in my case for basic animations).
Hence, I’d have 2 questions, both regarding geometry:
- How can several subtools of bodyparts be connected so that they create good geometry overall?
- Is there a tutorial on getting good geometry when creating a more complex model?
Ideally, I am trying to get something like Julie (the example model in ZBrush), that fairly distinct at low polygon levels already.
many thanks in advance