Ok. Here’s the short tutorial I promised. Now that the 3Ds Max Pipeline is out I’m not sure anybody will care about this, but I started it so might as well finish it.
Because we used a 32-bit map, no Blur or Blur Offset technique is needed (which means NO loss of detail) in the Material settings and no “stepping” will occur. This mesh had an approximate total of 1.6 million quads in ZBrush, 96 quads in Max, took 40 seconds to render on a Dual Core AMD64 4800+ Athlon, and about 2 1/2 minutes to create the displacement map with the MD2 script.