ZBrushCentral

Tutorial: Generating quick game geometry from simple photographs!

Again, you only download a client.
The actual 3d processing resides on Autodesk’s end…

Unplug your internet connection next time you get ready to run the software and see how far you get.
:wink:

Hi Piggyson. Thank you for the YouTube tutorials. Nice to learn something new about ZBrush and your methods. Look forward to your face tutorials.
TheNeverman. I think it does say on page 1 that the download is an interface for uploading and downloding from the Cloud.

… you mean Sparky…?

…videos! :cool:

Ok, here’s an idea :slight_smile:

I just learned about a new free sculpting app for the Ipad from here:

http://www.zbrushcentral.com/showthread.php?p=874519&highlight=Free#post874519

The heads up came from Moonchild (thanks!). I’ve been playing around with it and its lots of fun, but as yet you can’t export a model so the app is more like a demo.

You can however rotate the mesh you sculpt around and take screenshots that get saved as snapshots. I’m wondering how easily those would get turned into mesh by this photo to 3d process. I haven’t tried it yet myself, but it might be an excellent marriage of the two products. Hopefully though, this app will get upgraded with a useful export format.

Has anyone tried this?

I too have seen the Photofly from Autodesk.

The images you are shooting have background elements that cause artifacts.
Have you tried to use green/blue screen. A solid color would make cleanup easier.
Could try it ans see. I do not have the nice camera for testing it out.

Nice tutorial btw.
Thanks for sharing.

So you did the headshot the same way? How many pictures for the headshot?

EXIF data is the key. Thank you so much for posting this.

Joseph - thanks so much for sharing your insights and experience with the Autodesk Photofly (now 123D Catch) app. This thread and your tutorial videos have been extremely helpful. What a cool app!

I’m having just a bit of a problem, though, in getting a texture to apply in ZBrush and I’m wondering if someone here might be willing to take a look at my files. I’m a bit new to ZBrush and not near experienced enough to recognize what might be a quick recognition of a standard and easily fixable issue.

So, I created a couple of object files from images of some tree trunks. I know that the object files and the associated UVs and texture files are good because the files import into Vue with no problem whatsoever and they render out a fine images.

In ZBrush, however, neither of the two files seem to have their texture images apply properly. In both cases I would expect from the info in the tutorial videos that because there are two texture files there should be two poly groups for each mesh. But when I go to ungroup them ZBrush tells me that this is just a single mesh. And of course I can only apply one texture at a time and neither one goes on properly (ther are sections that are in the right spot, but the rest is scattered randomly). If this is a common behavior with incoming 123D Catch files coming into ZBrush I’ll need to figure out a fix to the workflow in order for this to be useful for me.

The files are online here:

http://www.boulder.swri.edu/~durda/arthurs/stump/

Any help at all would be greatly appreciated!

Cheers!

Dan

ETA:

I think the solution is here:

http://http://www.youtube.com/watch?v=zqKFWzXGipE

Same behavior I am seeing. Haven’t tried this yet, but I’ll bet it’ll work. This IS a pain, though - I hope Autodesk gets this fixed up in a hurry…

thank you so much

Thanks Joseph! I looked at the PhotoFly website a while ago but kinda forgot about it - this gives me new incentive to go on with it :slight_smile:

Thanks to you for yout tutorial.

I experimented some time with 123D Catch, which is the new name to the Autodesk-Online -tool and had the problem with the textures you explained (split into groups to assign the multiple textures to different parts).
But unfortunately, Autodesk seems to have changed it’s process of creating an obj-File:

In the first line, there is a line that points to a mat-File and in the mat-File, there are the in mmy case four textures stored.
So loading the obj-File doesn’t contain different polygroups.

Thank you,

mawag01

P.S.: Sorry, I didn’t see 2 posts above the new solution with autogroup by uv. This works. The video is accessible afte deleting one http://