ZBrushCentral

Tutorial for Sculpting on UV’s in Zbrush

The goal of this tutorial is to show how you can quickly create & edit a normal map without baking and without having to use Photoshop filters and gradient alone (which tend to give a volume-less, procedural, flat looking normal map). Some of you may know a lot of the basic’s I am covering, but advanced game developers should get some helpful info!

Click Here for Tutorial:

https://docs.google.com/file/d/0BzgKW7m4FMFVRkI3T194Z3I0R2M/edit

Have any comments or questions or feedback? Just reply to this posting and I’ll get back to you!