Hello everyone. I am a student at The Art Institute of Colorado studying Multimedia Arts and Animation. this is my first post on zbrush central. i fell in love with zbrush about 6 months ago or so. i used to do all my modeling in maya/max but i think zbrush is awesome!these are my turtles that im working on for an assignment in class. i still have a long way to go on these. critiques and comments are always welcome and very much appreciated
[attach=266176]cowboy.jpg[/attach][attach=266233]ralphtestmaya1.jpg[/attach][attach=266237]ralphtestmaya3.jpg[/attach][attach=266240]donatellodetailpose.jpg[/attach]
He’s looking good dude
can you show his shell ?
Hondo_1 Yes you jumped the gun there and went straight to texturing, dont worry we all have that eegar streak,
Yes at the min the shell still needs a lot of work as it looks really flat at the minute, the edges need cutting in also. When I did my teenage mutant ninja turtle I used that same shell photo for the sculpting and well as texturing, sculpting the shell by hand would take too long, as well its a shell, how the imaged aided me in the sculpting was, I photoshoped the shell image and turned it into an alpha
Okay i managed to sneak in a moment and crank this shell out before class. do you think this is looking better? used spotlight along with the dam standard brush to push the the sculpt a little further.[attach=266382]shell detail.jpg[/attach]
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Yes looking much better, needs a few more battle scars and smooth the edges more
very good. i wish i could dio that.
The shell needs more scratches and also you need to improve your rendering they are far to dark
I like the darker shadows in the renders. gives me a better since of how lights and darks will read across the geometry and seems to make things more dramatic. :eek: I’m just now learning how to use the BPR renderer instead of mental ray in maya so i guess its just one of those things that i will have a better understanding of as this process continues. especially since i am a NOOB. At the moment, i’m just happy that i have something that kind of resembles a ninja turtle.
really like It
Yes totally agree but fancy renders should left until the end when the model is finished the w.i.p.s should just be simple renders or screen shots where the model is easy to assess for crit
I totally agree sparky3d. didnt think about how much the darker renders were complicating the critiques. :o in the future i will definitly try to keep that in mind. and thanks for all the help youve given me so far. haven’t changed the shell yet. busy trying to get these guys all posed up for an animatic.will add those scars asap.
Thanks Interu2x
Thanks dragonogard
No worries, Hondo keep up the good work
I think i’m finally starting to get a little better at using the Transpose master. still a bit akward for me at times but I’m really starting to like it.
tone down that SSS, but lookin good
In the last pic the chains have a 90’ degree angle on them :S
@sparky3d - ha! yeah i havent really played with those chains yet right now im just trying to get all the turtles posed out so i can actually go in and detail/texture them. been noticing the need to do alot of resculpting after i use transpose master. so i guess I will probly start posing my characters out before i sculpt them in the future.(unless they are for animations of course.) :idea: BTW how did you get that link to your demoreel and your models added to your signature? cant seem to figure it out.
@Framedworld - yeah its definitly too intense but how do i turn it down? i turned it completly off in my BPR settings but it still seems to be calculating the Scatter effect. is there another place i need to tweak it? or maybe its just the material itself. i was using the sss startup .zpr as a base at the moment. any suggestions??? and thanks for the compliment