Hey guys, just wanted to share a new real-time character which I started in Adam Skutt’s class. It’s based off a concept by Adrian Smith. I used a mix of Maya, ZBrush, MD, XGen, Substance and Mari to make him. It was rendered in Marmoset tool bag 3. He’s 100k polys total but with a bit of optimization to the rope and a couple of other areas I could get him down to 50K. Thanks
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His biceps and front of trapezius look a bit off, but overall it’s an excellent piece! Love the coloring and combination of materials!
Hi Devries, thanks for the kind words and feedback. I can see what you mean by some of the anatomy not being quite right especially the trapezius, ill keep it in mind for the next one. Thanks again