HEllo there, Sorry the title is not really explicite
So, i am entering slowly into studies and reasearchs for authoring Zbrush Plugin, the objective is about to improve my tools pipeline, but i just reached a limit and i have no idea how i could fix this issue.
let me explain you all this :
It a plugin to deal with exportation , but i wanna replicate some ui buttons available into Tool:Export mainly in this specific case.
I choose to start to work with obj format right now, and this is the reason why i need to access the export settings in Tool:Export:.
I used Two Switchs and it works seamlessly within the plugin panel in direction of tool:export,
But I am aware that if any people try to edit the export setting from the original place in Zbrush Ui ( tool:export),
The new statement on my plugin is not reflected.
I know that the Second argument of the Iswitch function, define if the button is enable(1) or disable(0).
so i want this argument to be dynamic and listen/tick if the original switch button has been changed.
Let me show you the part of the script :
[ISwitch, “Zplugin:RedTools:GoZ Maya:T”,
//check what is the current state of tool:export:tri, the value to return must to be 0 or 1,
//it must to check the default value when the plugin start at zbrush startup, but it must to update if we click on the original button from Ztool : export
[IGet, Tool:Export:Tri] // <— this function should be dynamic if i clicked on Tool:Export:Tri
, “export triangulized model”, //button tooltip
//enable button
[If, [IGet, Tool:Export:Tri] !=1, // if triangle is not enable,
[ISet, Tool:Export:Tri, 1]
[ISet, “Zplugin:RedTools:GoZ Maya:Q”, 0 ]
,//else
[ISet, Tool:Export:Qud, 0]
]
,//endif
//disable button
[ISet, Tool:Export:Qud, 1 ]
[ISet, “Zplugin:RedTools:GoZ Maya:Q”, 1 ]
]
[ISwitch, “Zplugin:RedTools:GoZ Maya:Q”,
//check what is the current state of tool:export:qud
[IGet, Tool:Export:Qud]
, "export quad model ", //button tooltip
//enable button
[If, [IGet, Tool:Export:Qud] !=1, //If Quad is not enable
[ISet, Tool:Export:Qud, 1]
[ISet, “Zplugin:RedTools:GoZ Maya:T”, 0]
,//else
[ISet, Tool:Export:Qud, 1]
]//endif
,
//disable button
[ISet, Tool:Export:Tri, 1 ]
[ISet, “Zplugin:RedTools:GoZ Maya:T”, 1 ]
]
Here it works but only read the state of tool:export:tri at the startup.
I tried that , but it may return a bad value and the plugin won’t rebuild[ISwitch, “Zplugin:RedTools:GoZ Maya:Q”,
//check what is the current state of tool:export:qud
// [IGet, Tool:Export:Qud] //disable
[If, [IPressed, Tool:Export:Qud],
[ISet, Tool:Export:Qud, 1]
,//else
[IGet, Tool:Export:Qud]
]
, "export quad model ", //button tooltip
//enable button
[If, [IGet, Tool:Export:Qud] !=1, //If Quad is not enable
[ISet, Tool:Export:Qud, 1]
[ISet, “Zplugin:RedTools:GoZ Maya:T”, 0]
,//else
[ISet, Tool:Export:Qud, 1]
]//endif
,
//disable button
[ISet, Tool:Export:Tri, 1 ]
[ISet, “Zplugin:RedTools:GoZ Maya:T”, 1 ]
]
Sorry but look like there is no code tag on the forum, and coloring text is not featured too , so i used big font to show you what is wrong.
Any kind of help would be greatly appreciated
Nicolas