I don’t know how to better title this as it’s technically two questions, i’ve been moving some 3d scanned obj files into zbrush to play with and have a few issues.
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The imported files seem to really slow things down, is there something I am not aware of, or a way to make these imported files easy to work with? An example is a OBJ of a scanned sculpture, meshed in another software (revopoint’s revoscan) showing a final file size of 379mb. I am on a 2015 macbook pro, 2.5 GHz Quad-Core Intel Core i7. Sometimes I notice sluggish activity just doing regular sculpting with stock tools when i have used dynamesh and have it set above 400-500, or if my division count goes above 4. Could be that my laptop isn’t great for these tasks, but it should be able to handle these OBJ’s correct?
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When I import one of these scanned OBJ files, they are not on axis, usually tilted or not aligned to the view camera. I want to touch these up hopefully using symmetry activated, however the original sculptures that I scanned and am now working with were originally designed to be symmetrical but because they were done by hand the mirroring isn’t going to be perfect (these are masks i had made from polymer clay and sculpting tools). Is there a way to get these imported OBJ’s aligned correctly like stock subtools? Are there other zplugins or tricks available to make touching up and filling out these imported scans to make it easier for me to prep them for re-working and eventual 3d printing?
Here is a screen shot for reference, front and rear (don’t know why rear view shows up like that?)