ZBrushCentral

Trouble with mouth, eyes and clothing

Hey guys, I have some questions and I hope they will fit in this part of the forum.
I’m creating a human character for my project, and this is literally the 2nd time I’m working in Zbrush. I know I’m gonna have to do retopology after that, but I was wondering if I should sculpt the inside of a mouth, or is it something that I do after/during retopology?I’ve heard a mouth should be closed to do retopo, so I can’t really imagine how would it all work? Also the body is at 1.942 mln active points right now, and dynameshing kinda crashes Zbrush, so I don’t know if there’s a chance to do that mouth-hole? :smiley:
The other question is: what is the best option for creating an eyeball (do I do some details on this subtool or do I do them on a texture, I’ve seen some tutorials on YT but I’m not sure which one is the best for a character that I’m gonna have to animate in UE?)
The last question is: what about clothing? I’ve been doing that “extract” thing, but I didn’t want clothes to be too thick. Now - again - I can’t dynamesh them, because those little annoying holes appear, and someone on the Internet said it’s because there’s not enough thickness. Not sure how could I “repair” it now, I tried inflating the mesh from the inside with ZModeler, but - again - Zbrush just crashed.

Thanks in advance, hope y’all have a great week

About clothing - I used Zremesher, then I used Zmodeler and made it thicker, dynamesh worked now, but the clothing is thicker and I don’t know how is it going to work with nCloth (which I’ve never used before :D)

anyone?

well I can’t give you answers since I can only guess :wink:

I think that you should sculpt inside of the mouth before remesh, and mouth closed ? it isn’t problem if the lips aren’t touching each other.

this number of polys and crashes…well it reminds me my one model. I did something really bad with it and too stuck at this number of polys because dynamesh didn’t wanted to go up or crashed zbrush :wink: sub division was the answer if you have ended initial sculpting :slight_smile:

eyes ? well if it for game engine and face from far distance texture SHOULD be enough :stuck_out_tongue:

why you want to dynamesh extracted cloth ? extract it, zremesh and then sub division.