Hey guys, I have some questions and I hope they will fit in this part of the forum.
I’m creating a human character for my project, and this is literally the 2nd time I’m working in Zbrush. I know I’m gonna have to do retopology after that, but I was wondering if I should sculpt the inside of a mouth, or is it something that I do after/during retopology?I’ve heard a mouth should be closed to do retopo, so I can’t really imagine how would it all work? Also the body is at 1.942 mln active points right now, and dynameshing kinda crashes Zbrush, so I don’t know if there’s a chance to do that mouth-hole?
The other question is: what is the best option for creating an eyeball (do I do some details on this subtool or do I do them on a texture, I’ve seen some tutorials on YT but I’m not sure which one is the best for a character that I’m gonna have to animate in UE?)
The last question is: what about clothing? I’ve been doing that “extract” thing, but I didn’t want clothes to be too thick. Now - again - I can’t dynamesh them, because those little annoying holes appear, and someone on the Internet said it’s because there’s not enough thickness. Not sure how could I “repair” it now, I tried inflating the mesh from the inside with ZModeler, but - again - Zbrush just crashed.
Thanks in advance, hope y’all have a great week