Hello everybody,
I have a serious problem with a simple mesh, where displacement is never baked for one UV-shell.
(I was first fighting a half day with my rendersettings. until I realized, that zBrush causes the failure, which was only obviously when brighened up the exr-displacement map in photoshop :()
I nearly tried every possible zbrush setting (MME) with and without smoothing… Normals were also checked in Maya…
Attached screeshots
Thanks for suggestions
my UV shells:
what MultiMapExporter uses for displacement
how wrong it turns out in rendering (should be a smooth transition there)
I made in rendering visible, where the DM is staying black: