ZBrushCentral

trouble making hotkeys - and problems of dynamesh

hey everybody

I’m new to zbrushcore, but have worked for a while in Sculptris, and watch a lot of the zbrush tutorials.
I have tried to make hotkeys for my brushes, so i can get the same workflow as in sculptris.
I have selected a brush, pushed ctrl+ alt, and then tried with a letter, and then with a number - nothings work.
I have tried the same and then pushed alt and a letter or a number - nothing works. i have tried in preference
to push store and save - nothing works.
What seem to be the trouble ?- it’s what the tutorials says. Dosent hotkey work in zbrush core?

I have problem with dynamesh, where i want to sculpt a human figure, where the head should be specially detailed,
but a lot of the time where i push dynamesh half of my figure disapire, - what sems to bee the trouble ?
I have also difficult to get high enough resoulution to make the head detailed enough - do you have any sugestions.
Should i subdivide instead?
Afterwards i would like to dynamesh the high resouloution head with the lower resoulotion body, - without destroying the
body, and without lower the head resouloution - is that possibil ?

regards Frank Fenriz Denmark

Attachments

troldefamileien far mor og barn.JPG

troldefamileien far mor og barn.JPG 2.JPG

Makes sure you click the brush icon while holding Ctrl+Alt, then press the hotkey you want to use.

Hotkeys.jpg

For DynaMesh, it is best to use it for low to medium resolution work. There’s a limit to how much detail you can get with it. And you can’t have different resolutions on the same model.

Then you can subdivide to get more detail. If you computer has limited resources, you can mask the model so that you only subdivide the part where you want most detail:

  1. Hold Ctrl and paint a mask over the area that you want more detail.
  2. Hold Ctrl and click the background (off your model). This will invert the mask.
  3. Press Tool>Geometry>Divide.
  4. Ctrl+drag the background to clear the mask.

When you have finished your model, if you want to reduce the polygon count but not lose detail, you can use the Optimize for 3D Printing button in the File menu. This will reduce the polygon count of any model over 200,000 polygons.

hej Marcus

It seems to work now with the hotkeys - thanks.
It i svery strange, i have done this way - i think the same way, very many times, but now it seems to work.

Regarding the dynamesh . i should then when have done every major thing, subdivide it, and then save it as that, on level 2 ?
Level 2 seem to be the highest i can go.

regards Frank Fenriz