ZBrushCentral

Trouble creating a mouthbag for my character

Hi,

I’m fairly new to creating more advanced characters in Zbrush and now I’m trying to follow Eat3D’s Character Creation tutorial and make a mouthbag. The trouble is that after I have imported my mesh to Maya and added the mouthbag and the exported it again to Zbrush the new vertices that make up the mouthbag flips out and go all over the place.

When I import I choose to transfer the high-resolution details to my mesh with the changed topology. That is when all hell breaks loose.

All normals are correctly faced and the mesh that I am trying to replace is in it’s lowest subdiv level when I import.

Anyone have a solution or something that I should try to do?

Attachments

face.jpg

Are you using goZ or just importing the mesh at the lowest subD?
Have you tried just importing the mesh, appending it to your current tool and then projecting one onto the other with the mouth bag masked?

Hi!

Somehow I worked around the problem last time but now I have encountered the same one with a different model. It has been a while since I sculpted anything and my memory of how I solved the problem last time has escaped me.

If I import it and then mask the mouth bag the same issue shows itself. The vertices of the mouth go all over the place. Following the video I have for an example simply imports the “new” model with the mouth bag and Zbrush copies over the high res details just fine.