Post a pic, maybe of what it’s doing. (screenshot Max and Zb) I may be a little unclear on what you’re saying. When you say “clean” mesh… does that mean you have all quads in max, and then when you apply texture in Zb they go to triangles? If that’s the case, I have never had that particular problem and can’t really be sure why Zbrush would convert your quads to tris in texturing. Perhaps, you’re talking more about distortions that happen when UVs get stretched.
Also, not sure if this is relevant, but sometimes quads can resemble tris. Especially, if you’ve got three points that are parallel to one another and one point at the top (or bottom… Side anyone?). If they also intersect in such a way that interferes with how the other ones flow, …these can sometimes be just as nasty as tris when subdividing. I have had several “pimpled/dimpled” meshes in the past due to this fact. Fortunately I know how to get rid of them (besides a good retopo)
Well, hope you figure it out soon. Adios, for now.
Lumin8