ZBrushCentral

Triangles and subdiv.

I am having a problem reconstructing subdivisions as it pops the error “mesh contains triangles, operation cancelled.”
I have seen a lot of responses to this problem for in depth detail and all that but I am trying to do something much more basic.
I load a cylinder3D, go to edit mode, make polymesh3d, open geometry and hit reconstruct subdiv. That is when I get the error that the mesh has triangles.
I am trying to turn the cylinder into a octagon for a school project and can’t get it to work.
Does the default mesh come with triangles and if so what the heck for?

Any help would be amazing.

that’s because there are triangles at the top.

Why not just adjust the number of sides in the initialize panel before you create a polymesh 3d?

Yes, or:

  1. Select the PolyMesh3D Star in the Tool palette.
  2. Go to Tool>Initialize and press the QCylX button.

Ta-da!

Thank you so much. I am very, very new to the program. I didn’t realize that was a option.

Is there a way to do something like that to a object that is already a 3Dmesh?
In my class I am supposed to use the append in the subtool subpalett, to bring in the cylinder3D and resize that down to a octagon as well.

If you append the Cylinder3D as a subtool it is automatically changed into a polymesh. It will then have the Initialize sub-palette that I describe in my answer above, and you can press the QCylX button just the same. (Experiment with the different options to see the results.)

Thank you again, very much.