Hello guys,
I am student in VFX, and really new to zbrush .I have to sculpt properly a realistic tree. Ok. Done. But now I have to texture it. I tried spotlight and all went fine.
But when I export it to maya, it’s kinda…awful. Really doesn t look like my result in zbrush. The textures are very blur.
I really don t know why: UV’S, rendering workflow, exporting Zb to maya workflow, shading, really didn t find the problem.
Second prob, when I want to import my obj to maya, it s always says :" error reading file" or " error line xxxxx index for face creation "…
Save me guys